using Unity.VisualScripting;
using UnityGameFramework.Runtime;

namespace LS.VisualScripting
{
    [UnitCategory("Lancer Studio/Sound")]
    public abstract class SoundUnit : GFComponentUnit<SoundComponent>
    {
        [DoNotSerialize]
        public override SoundComponent Target
        {
            get
            {
                return LSEntry.Sound;
            }
        }
    }
}